Classes provide the skills, items, and abilities that a beacon uses in combat.

Each class has three levels, starting at level 1 and ending at level 3. Whenever a beacon gains a level, including at first level, they either gain a new class at level 1, or increase their current level in a class by 1.

AEGIS

Defense-oriented spellcasters adept with protective magic. Aegises put up barriers and shields to protect friends and block out foes.

ALCHEMIST

Masters of potions and consumables. Alchemists bring a wide array of support items into combat to prepare for any situation.

ARSENAL

Walking armories of weapons. Arsenals can summon new weapons at a moment’s notice, surrounding themselves with a nimbus of steel.

ASSASSIN

Assassins are stealthy attackers, experts at taking out isolated or vulnerable targets.

BERSERKER

Berserkers are reckless warriors, able to unleash devastating attacks with little regard for their own safety.

CHRONOMANCER

Chronomancers manipulate time to avoid or mitigate damage. They can alter the flow of time, speeding it up or slowing it down as needed.

DEMON HUNTER

Demon hunters walk a dark path, willingly accepting corrupting influences in exchange for greater power. To hunt demons, they need the power of demons.

DEMONOLOGIST

Masters of summoning magic, demonologists call forth fiends and spirits from outside the world and manifest them in their reality. These beings are merely pawns for demonologists to use.

DRAGON RIDER

These aerial combatants dash across the sky, impaling foes with their signature Flying Dragon Style.

DRUID

Druids control the forces of nature, moving foes around with storms and flora.

EQUINOX

Equinoxes harness celestial aether to empower their destructive spells. Aether of the sun enhances the explosive potential of spells, and aether of the moon enhances the effective range of spells.

GRAVEWALKER

Manifestations of the slow, lumbering specter of death that follows all living things. Gravewalkers use the power of necromancy to stave off death.

GUNSLINGER

Gunslingers are masters of firearms. Their quick hands can draw, fire, and reload in the blink of an eye.

HEXBLADE

Hexblades sow curses and confusion among their foes, weakening them while growing stronger from their misery.

KNIGHTMARE

Knightmares manifest dreams into reality, creating unbreakable aetheric chains to bind their foes. If a Knightmare catches you, there’s no escape.

LIFEWEAVER

Lifeweavers are battlefield medics who weave flesh together. They can keep their friends active and fighting even through deadly injuries.

PALADIN

Paladins draw upon their resolve to protect their allies and smite their foes. They can manifest beneficial auras that enhance nearby allies.

PHOENIX

Phoenixes conjure fiery destruction from afar, inflicting lingering burns upon their enemies.

RIFTBLADE

Armed with experimental blades that can cut rifts in space-time itself, riftblades can travel between Reflections to explore new worlds.

RIMEGUARD

Icy armor grows over rimeguards, granting layers of protection that grow stronger over time.

SEEKER

Trackers and hunters that always find their prey. Seekers call out priority targets for their allies.

SHADEBINDER

Shadebinders use a wide variety of traps to catch dangerous shades and forge bonds with them.

SHADOW DANCER

Shadow dancers cloak themselves with darkness, moving unseen across the battlefield. Their special connection with the shadows allows them to teleport between areas of darkness.

SHAPESHIFTER

Shapeshifters are able to assume various forms to overcome obstacles, transforming their entire body or individual parts as needed.

SKALD

Skalds are warrior poets who weave magic into song. A skald’s songs can bolster their allies, providing powerful benefits.

THUNDERCLAW

Thunderclaws have mastered electricity. They use it to enhance their physical abilities, giving them explosive speed and power.

TIDECALLER

Tidecallers command the oceans and waters. They can manipulate currents to reposition allies and hinder enemies.

WARDEN

The earth heeds the call of the wardens, rising to restrict their foes while the wardens endure with the planet’s lifeforce.

WARLORD

Warlords are commanders of the battlefield. They lead their allies to victory, making them better fighters in the process.